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1. API: Feature Prioritization - in EVE Technology Lab [original thread]
Edited by: Mainreh Rhonaki on 06/08/2007 15:16:22 Edited by: Mainreh Rhonaki on 06/08/2007 15:15:37 If I may throw in an enhancement (rather than a proper new feature) request, it would be really useful if transactions could include the or...
- by Mainreh Rhonaki - at 2007.08.06 15:15:00
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2. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Edited by: Mainreh Rhonaki on 06/08/2007 11:58:41 The way jump clones are designed today, it's really not practical to create them in NPC stations. However, an ORE capital could adress this issue in lo-sec space (and the zero-sec NPC-controlle...
- by Mainreh Rhonaki - at 2007.08.06 11:57:00
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3. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Edited by: Mainreh Rhonaki on 03/08/2007 13:47:53 I am much more interested in the compression process. Compressing minerals into certain types of equipment (wonder how many 9s you need to describe the percentage of passive targetters that are...
- by Mainreh Rhonaki - at 2007.08.03 13:47:00
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4. No GSC in hauler cargoholds in carriers - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 07/07/2007 07:41:00 Originally by: Karlemgne Excuse me, there is a capital class transport ship. Its called a Freighter. I'm confused as to why exactly these big 0.0 alliances need to be able to transport ...
- by Mainreh Rhonaki - at 2007.07.07 07:40:00
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5. No GSC in hauler cargoholds in carriers - in Test Server Feedback [original thread]
We languish in this thread with no CCP response. Bump for continued perseverance.
- by Mainreh Rhonaki - at 2007.07.04 21:44:00
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6. No GSC in hauler cargoholds in carriers - in Test Server Feedback [original thread]
I'm really disappointed that this thread has not received an official follow-up. It has to be one of the more unanimous threads posted in this forum, yet there has not been an response to it after Oneiromancer's original replies. This original re...
- by Mainreh Rhonaki - at 2007.06.15 10:27:00
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7. No GSC in hauler cargoholds in carriers - in Test Server Feedback [original thread]
Originally by: Nesa Forget cans, basically means that now the maximum courier mission I can jump for a corp-mate is 10,000m3... down from 38,000m3 :( So much for being able to just get people to make me a courier mission :( You had to ...
- by Mainreh Rhonaki - at 2007.06.12 13:03:00
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8. No GSC in hauler cargoholds in carriers - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 12/06/2007 11:43:22 NOOOOOOOOOOOOOOOOOOOO! Sorting, trading, contracting, packaging, canning is already more than half the time of a logistics carrier run. Now you want to add even more time to that tedious burden...
- by Mainreh Rhonaki - at 2007.06.12 11:43:00
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9. New Strategic weapons - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 29/05/2007 12:14:21 Edited by: Mainreh Rhonaki on 29/05/2007 12:11:36 Well, bombs will be a fun addition to fleet level action. However, my understanding is that they are meant to break up the blob. I don't un...
- by Mainreh Rhonaki - at 2007.05.29 12:12:00
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10. Bloggers #60, Garthagk on MyEVE, APIs and other web news - in EVE Information Portal [original thread]
Everyone has security concerns. Here is the scenario that induces my fear: 1. I trust TehWebappTM with my hash so it can do cool stuff with my character data. The temptation on the admin to abuse this data is rather low - as a mailadmin, I used t...
- by Mainreh Rhonaki - at 2007.05.24 14:31:00
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11. Starbase Warfare 2.0 - Feedback thread - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 18/05/2007 13:55:08 Assumptions: 1) you require sov lvl 2 ot erect jump bridges, which means you don't need a station there. 2) jump bridges can be used by non-capital ships. As far as I can understand, jump brid...
- by Mainreh Rhonaki - at 2007.05.18 13:54:00
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12. POS's should shoot Pods - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 02/05/2007 22:22:21 "Hm, let's see, I'd better leave my superhi-tech covert ops ship in space, in case I bump-decloak on warpin, and instead go in my flimsy pod, using its emergency warp drive, to look at a suspec...
- by Mainreh Rhonaki - at 2007.05.02 22:26:00
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13. Were sentry guns meant to be tankable? (The gatecamp problem) - in Test Server Feedback [original thread]
Originally by: Thread Winner They rotate every 30 seconds. This is the real problem, if you ask me. Both POSes and sentries need to be able to determine a target and make a decent effort to kill it before cycling on to the next target. ...
- by Mainreh Rhonaki - at 2007.04.10 08:11:00
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14. Good interface design habits. - in Test Server Feedback [original thread]
Originally by: Nyphur Originally by: Mainreh Rhonaki I beleive a better solution to problem #5 is to have the overview freeze when you're holding down shift, ctrl and/or alt. Preferrably, there will be some indication that overview...
- by Mainreh Rhonaki - at 2007.04.09 11:54:00
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15. Seed container BPO's - in Test Server Feedback [original thread]
Has CCP ever given an explanation to why container BPs are not seeded?
- by Mainreh Rhonaki - at 2007.04.09 08:14:00
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16. Cheap performance boost for EVE - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 05/04/2007 09:52:16 1) Much of the lag is not directly related to instruction execution speed. From the lag applet posted last year (?) there seem to be countless net roundtrips involved, for example. 2) Much of E...
- by Mainreh Rhonaki - at 2007.04.05 09:55:00
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17. Good interface design habits. - in Test Server Feedback [original thread]
I beleive a better solution to problem #5 is to have the overview freeze when you're holding down shift, ctrl and/or alt. Preferrably, there will be some indication that overview is in a frozen state. For me, the main issue is when targetting hos...
- by Mainreh Rhonaki - at 2007.04.04 10:36:00
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18. Dynamic nodes? - in Test Server Feedback [original thread]
IANAD. From my limited understanding, this is how it works. 1) All star systems in a constellation are normally on the same SOL node (read 2- or 4-proc computer). 2) Each solar system can utilize only one processor (infact only one core in the ca...
- by Mainreh Rhonaki - at 2007.04.03 09:36:00
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19. Suggestion to extend combat time, diminish the Blob and other +s - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 31/03/2007 07:44:44 That formula would result in a lot of math in the .5 seconds when everyone is trying to lock primary. Every time one in a 10-man squad tries to lock primary all 10 need to have their locking pr...
- by Mainreh Rhonaki - at 2007.03.31 07:47:00
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20. Module dmg? - in Test Server Feedback [original thread]
Edited by: Mainreh Rhonaki on 28/03/2007 11:48:17 Step one is to apply damage to modules so that they degrade when you ship takes damage (primarily, one would assume, structure damage). Step two is to make sure modules dropped from wrecks are...
- by Mainreh Rhonaki - at 2007.03.28 11:48:00
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